It uses a new per-player gauge, known as the Burst Gauge, which is filled up over time (and can be expediated by taking damage).
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One major addition to the series is the Psych Burst: a technique which causes the character to emit a short-ranged burst of energy used for knocking back opponents.
Some techniques requiring multiple attack buttons, such as the Faultless Defense, cannot be used with this button. Dust Attacks and Sweeps are now performed with this button (standing and crouching, respectively), and players can now perform special mid-air attacks using it (knocking players away or down with no recovery).
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It received numerous arcade and console revisions from 2003 to 2012 under the "Guilty Gear XX" name (although some overseas releases have the "Guilty Gear X2" name), including #Reload, Slash, Accent Core, and Accent Core Plus R. Mode, an endless mode where players earn bonus score for collecting "medals" from hitting opponents and can only recover their vitality by collecting life pickups).
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It features some of the Plus additions from the Japanese PS2 release of Guilty Gear X (such as a full-fledged Story Mode with branching paths), in addition to a new game mode (M.O.M. The game was later ported to the PlayStation 2 in Japan (on December 12, 2002), North America (on February 4, 2003), and Europe (on March 7, 2003).
In addition, a new shadow organization (the Postwar Administration Bureau) begins their plan for world domination (mostly involving robotic copies of worldwide hero Ky Kiske). The game's story picks up two weeks after the disappearance of the Gear known as Dizzy, and involves a mysterious woman known as I-No causes turmoil wherever she goes. It also adds a revised soundtrack and updated visuals. The third main installment of the Guilty Gear series and the sequel to Guilty Gear X, Guilty Gear XX adds several new playable characters (including a new final boss, the mysterious "musician in red" known as I-No), a fifth attack button (the "Dust" button) and adds some new gameplay mechanic (such as the "Psych Burst", which uses a new "Burst Gauge" and can be used to break out of attacks). Guilty Gear XX: The Midnight Carnival (known in overseas console releases as Guilty Gear X2) is a 2D sci-fi fantasy fighting game developed by Arc System Works and released by Sammy for arcades (using Dreamcast-based Sega NAOMI hardware) in Japan on May 23, 2002.